

Positron mentioned in a recent interview that the paid expansion that all ATs would get one new powerset. Players may not stay around as long when playing through on their second character, but every additional month sees Cryptic get a bit more subscription money from them and a more stable playerbase. Given that CoH/V is all about the journey to the endgame and not the destination (at this point), new powersets provide different ways of making that journey. I don’t believe any new powerset (well, outside of a Hardcore Nudity powerset – go go PhysX Aegia with that one) would really pull huge numbers of players to CoH/V, but I do think that new powersets keeps players who have already hit lvl 50, perhaps multiple times already, playing the game. Which is why players should get more of them. Because of this, all Defenders (or Stalkers, or Dominators, or Controllers) are not the same and it’s this kind of diversity that sees players create numerous alts just to see how things work out.Īnd it’s all because of powersets. At a rough estimate, CoH has 185 different types of characters created through beginning powerset combinations while CoV has 165 beginning powerset combinations.

Conceptually, instead of a single Blaster class, you have 35 different types of Blaster at lvl 1 24 different types of Scrapper 28 different kinds of Tanker, and so on. The costume generation system is fun, sure, but character creativity is heavily backed up by the number of different combinations of primary and secondary powersets you can have. Without the ability to combo primary and secondary powersets CoH/V would not nearly have the player army of alts (ie alternative characters you can have up to 12 alts per account if you own both CoH and CoV, otherwise you are limited to 8 alts per server) that it has. Powersets are what drive character creation. CoV has seen several new powersets added with I7 on the Test Server and, once live, these new powersets will be at least flavour of the month (if not longer) as players scramble to test them out. (CoH also received inherent powers, for what that’s worth to your AT and Ancilliary powers, which are first available at lvl 40, but I’m going to focus on the primary and secondary sets). However, since CoH launched two years ago, only two new powersets have been added (Archery and Sonics) which aren’t available to 40% of the heroic ATs. They are the basis of a lot of argument – what’s best, what’s worst, what works, what doesn’t – because they are so important to the game.
#Atlas mindup full#
Without them, we’d be left with a City full of brightly costumed sightseers. Powersets are the tools by which CoH/V characters interact with the world.

It all comes down to one thing: powersets. This week I’m going to talk about what CoH/V needs to do to keep its current player base attracted to the game for the next 12 months. Last week I ran a column saying how Cryptic should try to get CoH/V out their to non-MMOG players because the MMOG playing market had already made its mind up about if it was ever going to play CoH/V. A View from Atlas Park: Powersets, The Care and Feeding of
